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Jim Steele
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Posted - 2005.02.14 10:48:00 -
[1]
Does anyone get an annoying bug where by whenever you pop an npc rat your bc stops and does a 360 degree turn. This is very annoying especially if you're trying to allign for warp at the time.
Death to the Galante |

Jim Steele
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Posted - 2005.02.14 11:45:00 -
[2]
Originally by: ollobrains havent noticed it but if you can repeat it send it to CCP via bug reporting in forum
Thats why i was posting here to see if anyone else got the same bug.
Death to the Galante |

Jim Steele
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Posted - 2005.02.16 09:33:00 -
[3]
Originally by: BiGGiBs So was going to warp out in 20 seconds...10 seconds later my ships decides to do a 360 turn ..and as i was being webbed i had no chance to re allign with anything before it was popped! annoying to say the least!
I thought that was just your crazy drunken piloting. While im glad generally its not ~much~ of a problem it is somewhat annoying in a gameplay perspective, i will try and repreduce it and file a bug report.
Death to the Galante |

Jim Steele
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Posted - 2005.02.16 09:35:00 -
[4]
Originally by: Gridzilla I had this happen as well - just a hunch: were you shooting the rats with missiles by any chance?
yes didnt think that would have an effect but both biggibs and I fly ravens when soloing lvl4 missions, perhaps thats an issue, i will have to test this further in a apoc to see if i get the same results.
Death to the Galante |

Jim Steele
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Posted - 2005.02.16 16:56:00 -
[5]
Originally by: Asm0dai On a completely unrelated note..
Jim, how do you get the horizontal rule in your signiture?
i added "/quote" into it (but in square brackets)
Death to the Galante |

Jim Steele
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Posted - 2005.02.16 17:02:00 -
[6]
Originally by: Gridzilla [My guess would be that this happens when you are moving away from the spawn and two things coincide: a volley of missiles/torps hits the rat you were targetting and kills it, just as another volley is being fired from your launchers. The fresh missiles are fired and immediatelly lose lock, moving in a random direction, and your ship "bumps" into them, loses speed, spins round and only then resumes on its previous course. It's only a guess, but it would explain this behavior.
Hmm that seems to be the most reasonable explanation to me, missiles shouldnt really bump ships around at all imho, turrets dont..
I think a good solution to this would be to make missiles fire at a constant speed for a few seconds befor heading to there target or something.
That way if the target was destroyed they'd be far enough away not for you to bump into them, oc some balanceing would be needed but missiles need balancing anyway
Death to the Galante |
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